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How ar and vr are changing online shopping experiences

How ar and vr are changing online shopping experiences

How ar and vr are changing online shopping experiences

From Flat Screens to Immersive Journeys: AR & VR Enter the Checkout

Scroll, click, add to cart. For years, online shopping has looked more or less the same: static photos, a product description, quelques avis, and a bit of guesswork.

AR (augmented reality) and VR (virtual reality) are quietly breaking that pattern. They’re turning e-commerce from a 2D experience into something immersive, interactive, and—when it’s done right—much more useful than a traditional product page.

Is this just another buzzword wave, or are we looking at the next standard of online retail? Let’s look at how AR and VR are already changing the way we browse, test, and buy.

AR vs VR: What Actually Changes for Shoppers?

Before talking use cases, it’s worth clarifying what we’re dealing with—because “immersive tech” tends to become a catch-all term.

Augmented Reality (AR) adds digital elements to the real world. You use your smartphone camera or AR glasses to see products “overlaid” in your environment.

Virtual Reality (VR) places you inside a fully digital environment via a headset.

In short:

Try-Before-You-Buy, Without the Dressing Room

Ask any e-commerce manager what hurts the most and you’ll often get the same answer: returns.

Clothing, shoes, furniture and décor have some of the highest return rates, often between 20% and 40% depending on the sector. The reasons are predictable: wrong size, wrong color, doesn’t look like the photo, doesn’t fit the space.

AR doesn’t magically erase all of that, but it attacks the core uncertainty.

Fashion and accessories

Result? According to several retailers, AR try-on tools can:

Furniture and home décor

Here, AR is almost a no-brainer. You point your phone at your living room and drop in a 3D model of a sofa or a lamp, at scale, in your space.

These tools reduce the classic “this looked smaller online” drama and the “we can’t open the door because of this stupid cupboard” scenarios.

From Product Pages to 3D Playgrounds

Beyond try-ons, AR and VR change how products are presented in the first place.

3D product models

Instead of moving through five or six photos, users interact with a single 3D model:

Brands like Samsung, Apple and car manufacturers increasingly use interactive 3D views for flagship products. The logic is simple: the more angles users see, the fewer unpleasant surprises upon delivery.

Interactive demos instead of static manuals

VR and AR are also becoming tutorial tools:

For complex or expensive products, this adds an extra layer of reassurance before purchasing: the buyer can actually see themselves using the item, not just reading about it.

Virtual Stores: Hype or Real Value?

Let’s be honest: early “virtual stores” often felt like a 2003 video game with less fun and more friction. Slow to load, hard to navigate, and less efficient than a plain search bar.

But not all VR commerce is doomed. The value appears when brands use VR for what it does best: immersion, storytelling, and presence.

Examples in the wild

So who actually benefits?

For everyday essentials? Most users still prefer speed over immersion. Nobody needs a VR headset to buy toothpaste.

Why Shoppers Engage More with AR and VR

Beyond the “wow” effect, AR and VR tap into some very concrete psychological levers that impact purchase decisions.

More control, less risk

AR lets users test scenarios that would be annoying, expensive or impossible in real life:

Each question answered via AR reduces perceived risk—which often blocks the “Add to cart” click.

Sense of ownership before buying

Psychologists talk about the “endowment effect”: we value things more once we feel they’re ours. Trying a couch in your living room via AR is a small step in that direction. You’ve already seen it at home. Mentally, it’s harder to let go.

Stronger memory traces

Immersive experiences are simply more memorable than scrolling through thumbnails. For brands fighting for attention in crowded feeds, staying top-of-mind is already a win—even if the purchase happens days later.

The ROI Question: Do AR and VR Really Pay Off?

Tools and content creation for AR/VR are not free, especially if you want high-quality 3D models and smooth experiences. So the natural question is: is it worth it?

Some indicative performance trends from early adopters

Of course, numbers vary widely depending on the category, the target audience, and—crucially—the execution quality. A clunky AR viewer will not save a bad product page.

Hidden benefits

Tech and UX: What Needs to Be in Place

On paper, everything sounds promising. In practice, AR/VR commerce fails fast when basic constraints are ignored.

Friction is the enemy

Every additional step kills adoption. Requiring a separate app download, forcing a headset, or hiding the AR button in a submenu is a recipe for low usage.

Best results usually come from:

Quality of 3D models matters

Low-resolution models, incorrect scaling, or unrealistic colors destroy trust rather than build it. If the AR couch looks nothing like the real one, you’ve just built a very fancy disappointment machine.

Device and network constraints

Not everyone has the latest iPhone or a fiber connection. Good AR/VR commerce experiences are:

Privacy, Data and the “Creepy” Factor

As soon as cameras and 3D mapping are involved, another topic emerges: what happens to the data?

Room scans and faces are sensitive

From a user perspective, the key questions are:

From a brand perspective, transparency is non-negotiable. Clear disclosures, minimal data retention, and compliance with regulations (GDPR, etc.) are not just legal constraints—they’re trust enablers.

Metaverse, Mixed Reality and the Next Layer

We can’t talk about AR/VR commerce without touching on the buzzword that dominated 2021–2022: the metaverse.

The hyper-ambitious vision of fully persistent virtual worlds where we work, socialize and shop has cooled down, but some underlying trends remain relevant for e-commerce.

Digital twins and hybrid commerce

Mixed reality devices

New headsets (Apple Vision Pro, Meta Quest 3, etc.) are betting heavily on mixed reality: overlaying digital content on the real world through more comfortable, high-resolution devices.

For commerce, this could mean:

We’re not there yet at mass scale—headsets are still too expensive and niche for everyday shopping. But from a tech and content standpoint, the work done today on AR assets directly feeds into that future.

Practical Tips for Brands Considering AR/VR Commerce

If you’re on the brand or tech side and wondering where to start, a few pragmatic guidelines can help avoid burning budget on the wrong experiments.

What This Means for Shoppers

On the user side, AR and VR have a simple promise: fewer unpleasant surprises and more confidence before hitting “Pay now”.

We’re moving from guessing based on photos to testing in context:

As these tools become more common, expectations will rise. Once you’ve tried buying furniture with AR, returning to a site with only two flat photos feels oddly primitive.

Of course, no technology removes all risk. But when it’s used intelligently—without over-promising and without drowning users in gimmicks—AR and VR make online shopping more transparent, more informative, and frankly, more fun.

And that’s probably the most interesting shift: we’re slowly exiting the era of “click and hope” to enter one where the web doesn’t just show products—it lets you experience them before they even exist in your home.

— Lili Moreau

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